<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Game Design Document</title><description>GDD templates and game-design education.</description><link>https://gamedesigndocument.com/</link><item><title>Writing a One-Page GDD That Wins a Greenlight</title><link>https://gamedesigndocument.com/articles/one-page-gdd-greenlight/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/one-page-gdd-greenlight/</guid><description>How to compress your whole game into a single persuasive page, with a section-by-section walkthrough and a worked example built to survive a pitch.</description><pubDate>Thu, 23 Jul 2026 00:00:00 GMT</pubDate><category>gdd</category><category>one-page</category><category>pitch</category><category>greenlight</category><category>templates</category></item><item><title>The Sections Every GDD Needs (And Three It Doesn&apos;t)</title><link>https://gamedesigndocument.com/articles/sections-every-gdd-needs/</link><guid isPermaLink="true">https://gamedesigndocument.com/articles/sections-every-gdd-needs/</guid><description>A practical breakdown of the core game design document sections that earn their place, plus three bloated sections you can safely cut in 2026.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate><category>gdd</category><category>templates</category><category>game design</category><category>documentation</category><category>indie dev</category></item></channel></rss>